Moonchess: vanishing tic-tac-toe, online and practice modes

Online play over WebSockets with any-string game codes, seats and spectators,
and a 1-second heartbeat. Practice mode against Columbina, backed by a full
solver, with an accuracy slider, spoilers, undo and piece freshness.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
tukaunuandClaude Opus 5.5 committed 2026-09-28 03:36:46 +02:00
commit c52f30dc59
18 files changed
+1743

No files matched your search

+54
View File
@@ -0,0 +1,54 @@
from aiohttp.test_utils import AioHTTPTestCase
import practice
EMPTY = {"history": [[], []], "turn": 0}
class PracticeTest(AioHTTPTestCase):
async def get_application(self):
return practice.make_app()
async def play(self, body):
res = await self.client.post("/api/play", json=body)
return res.status, await res.json()
async def test_page_served(self):
res = await self.client.get("/")
self.assertEqual(res.status, 200)
self.assertIn("practice.js", await res.text())
async def test_human_move(self):
status, s = await self.play({**EMPTY, "cell": 4})
self.assertEqual(status, 200)
self.assertEqual(s["board"][4], 0)
self.assertEqual(s["history"], [[4], []])
self.assertEqual(s["turn"], 1)
async def test_perfect_computer_blocks(self):
for _ in range(10):
status, s = await self.play({"history": [[0, 1], [4]], "turn": 1, "accuracy": 1})
self.assertEqual(status, 200)
self.assertEqual(s["computerMove"], {"cell": 2, "how": "perfect"})
async def test_computer_takes_the_win(self):
status, s = await self.play({"history": [[0, 1], [4, 8]], "turn": 0, "accuracy": 1})
self.assertEqual(s["winner"], 0)
self.assertEqual(s["winLine"], [0, 1, 2])
self.assertEqual(s["computerMove"], {"cell": 2, "how": "perfect"})
async def test_human_move_has_no_computer_move(self):
status, s = await self.play({**EMPTY, "cell": 4})
self.assertIsNone(s["computerMove"])
async def test_rejects_bad_requests(self):
for body in [{}, [], {"history": [[0], [0]], "turn": 0},
{**EMPTY, "cell": 9}, {**EMPTY, "accuracy": "lots"}]:
status, s = await self.play(body)
self.assertEqual(status, 400, body)
self.assertIn("error", s)
async def test_no_moves_after_a_win(self):
status, s = await self.play({"history": [[0, 1, 2], [4, 5]], "turn": 1})
self.assertEqual(status, 400)
self.assertEqual(s["error"], "The round is over")