Serve practice mode from the main server, add mode switch, fix touch

Practice mode is now at /practice on server.py instead of a separate
server, with a button in the bottom-right corner of each page to the
other mode. Touch: no double-tap zoom, no sticky hover after a tap, no
long-press selection on the board, and a pressed look on tapped squares.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
tukaunuandClaude Opus 5.5 committed 2026-10-22 01:47:27 +02:00
1 parent c52f30dc59
commit ce6b71eb35
7 files changed
+50 -41

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@@ -12,18 +12,20 @@ python3 -m venv .venv
.venv/bin/pip install -r requirements.txt
.venv/bin/python server.py # http://127.0.0.1:8080
.venv/bin/python server.py --host 0.0.0.0 --port 8080 # reachable on your LAN
.venv/bin/python practice.py # vs the computer: http://127.0.0.1:8081
```
Practice mode (vs the computer) is at `/practice` on the same server. The switch in the
bottom-right corner of each page goes between the two modes.
Tests: `.venv/bin/python -m unittest discover -s tests -t .`
## How it works
- `game.py`: the rules, no networking.
- `server.py`: one aiohttp process. `/ws?game=CODE` is the live connection, and
everything else is static files.
- `practice.py`: a separate server for playing against the computer. It holds no state:
the page sends the position to `POST /api/play` and gets the next one back.
- `server.py`: one aiohttp process. `/ws?game=CODE` is the live connection, `/practice`
and `POST /api/play` are practice mode, and everything else is static files.
- `practice.py`: practice mode's move endpoint, mounted by `server.py`. It holds no
state: the page sends the position to `POST /api/play` and gets the next one back.
- `solver.py`: solves every reachable position (~67k, about a second at startup) so the
computer knows the perfect move everywhere.
- `static/`: the pages. Plain HTML/CSS/JS, no build step. `board.js` is the board
@@ -66,7 +68,6 @@ your home IP. WebSockets work through it without any extra configuration.
cloudflared tunnel login
cloudflared tunnel create moonchess
cloudflared tunnel route dns moonchess moonchess.example.com
cloudflared tunnel route dns moonchess practice.moonchess.example.com # if running practice.py
```
3. `~/.cloudflared/config.yml`:
```yaml
@@ -75,8 +76,6 @@ your home IP. WebSockets work through it without any extra configuration.
ingress:
- hostname: moonchess.example.com
service: http://localhost:8080
- hostname: practice.moonchess.example.com # optional, if you run practice.py
service: http://localhost:8081
- service: http_status:404
```
4. `cloudflared tunnel run moonchess` (or `sudo cloudflared service install` to run it at boot).
+2 -27
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@@ -1,26 +1,18 @@
"""Moonchess practice server: play against the computer.
"""Moonchess practice mode: play against the computer. server.py serves it at /practice.
Stateless: the page sends the current position with every request and gets the new
position back, so there's no session to lose. The page decides whose turn belongs to
the computer; this server only applies moves and picks them.
the computer; this module only applies moves and picks them.
"""
import argparse
import logging
from aiohttp import web
from game import Game
from server import STATIC_DIR, no_cache
from solver import Solver
solver = Solver() # solves every position up front; takes about a second
async def index(request):
return web.FileResponse(STATIC_DIR / "practice.html")
async def play(request):
"""Body: {history, turn, cell} to play `cell`, or {history, turn, accuracy} for a
computer move, where accuracy (0-1) is the chance it plays a perfect move. A computer
@@ -41,20 +33,3 @@ async def play(request):
if error:
return web.json_response({"error": error}, status=400)
return web.json_response({**game.to_dict(), "computerMove": computer_move})
def make_app():
app = web.Application(middlewares=[no_cache])
app.router.add_get("/", index)
app.router.add_post("/api/play", play)
app.router.add_static("/static", STATIC_DIR)
return app
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Moonchess practice server")
parser.add_argument("--host", default="127.0.0.1")
parser.add_argument("--port", type=int, default=8081)
args = parser.parse_args()
logging.basicConfig(level=logging.INFO, format="%(asctime)s %(message)s")
web.run_app(make_app(), host=args.host, port=args.port)
+7
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@@ -17,6 +17,7 @@ from pathlib import Path
from aiohttp import WSMsgType, web
import practice
from game import Game
STATIC_DIR = Path(__file__).parent / "static"
@@ -122,6 +123,10 @@ async def index(request):
return web.FileResponse(STATIC_DIR / "index.html")
async def practice_page(request):
return web.FileResponse(STATIC_DIR / "practice.html")
async def game_socket(request):
code = normalize_code(request.query.get("game", ""))
ws = web.WebSocketResponse(max_msg_size=MAX_MESSAGE_SIZE)
@@ -229,6 +234,8 @@ def make_app():
app = web.Application(middlewares=[no_cache])
app.router.add_get("/", index)
app.router.add_get("/ws", game_socket)
app.router.add_get("/practice", practice_page)
app.router.add_post("/api/play", practice.play)
app.router.add_static("/static", STATIC_DIR)
app.cleanup_ctx.append(start_reaper)
return app
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@@ -46,6 +46,7 @@
</div>
</section>
</main>
<a class="mode-switch" href="/practice">Practice</a>
<script src="/static/board.js"></script>
<script src="/static/app.js"></script>
</body>
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@@ -42,6 +42,7 @@
<p id="meta" class="meta"></p>
</div>
</main>
<a class="mode-switch" href="/">Multiplayer</a>
<script src="/static/board.js"></script>
<script src="/static/practice.js"></script>
</body>
+24 -3
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@@ -42,7 +42,7 @@ body {
main {
width: 100%;
max-width: 420px;
padding: 48px 16px;
padding: 48px 16px 96px; /* room at the bottom to scroll clear of the mode switch */
}
h1 { font-size: 2.2rem; margin: 0 0 8px; letter-spacing: -0.02em; }
@@ -57,10 +57,15 @@ button {
background: var(--surface);
color: var(--text);
cursor: pointer;
touch-action: manipulation; /* no double-tap zoom or tap delay on touch screens */
}
button:hover { border-color: var(--muted); }
button.primary { background: var(--text); color: var(--bg); border-color: var(--text); width: 100%; }
/* Hover styles only for real pointers: on touch screens they stick after a tap */
@media (hover: hover) {
button:hover { border-color: var(--muted); }
button.primary:hover { opacity: 0.9; }
.cell.playable:hover { border-color: var(--muted); }
}
button.small { padding: 6px 12px; font-size: 0.875rem; }
button.ghost { background: transparent; }
@@ -141,6 +146,8 @@ button.player[aria-pressed="true"] .who { font-weight: 600; }
grid-template-columns: repeat(3, minmax(0, 1fr));
grid-template-rows: repeat(3, minmax(0, 1fr));
aspect-ratio: 1; width: min(100%, 60vh); margin: 0 auto;
touch-action: manipulation;
user-select: none; -webkit-user-select: none; -webkit-touch-callout: none; /* no long-press selection or menu */
}
.cell {
position: relative;
@@ -148,9 +155,10 @@ button.player[aria-pressed="true"] .who { font-weight: 600; }
border: 1px solid var(--border); background: var(--surface);
display: grid; place-items: center;
cursor: default;
-webkit-tap-highlight-color: transparent;
}
.cell.playable { cursor: pointer; }
.cell.playable:hover { border-color: var(--muted); }
.cell.playable:active { border-color: var(--muted); background: color-mix(in srgb, var(--border) 40%, var(--surface)); }
.cell.win { background: color-mix(in srgb, var(--win) 30%, var(--surface)); border-color: var(--win); }
.cell svg { position: absolute; inset: 21%; width: 58%; height: 58%; overflow: visible; }
.cell svg * { fill: none; stroke-width: 12; stroke-linecap: round; }
@@ -178,4 +186,17 @@ button.player[aria-pressed="true"] .who { font-weight: 600; }
.actions > button { flex: 1; }
.actions > button.primary { flex: 2; }
.actions > button:disabled { opacity: 0.45; cursor: default; border-color: var(--border); }
/* Fixed bottom-right button to the other mode (multiplayer <-> practice) */
.mode-switch {
position: fixed;
right: calc(16px + env(safe-area-inset-right, 0px));
bottom: calc(16px + env(safe-area-inset-bottom, 0px));
padding: 8px 16px;
border: 1px solid var(--border); border-radius: 999px; background: var(--surface);
box-shadow: 0 2px 10px rgb(0 0 0 / 0.12);
color: var(--text); font-size: 0.875rem; font-weight: 600; text-decoration: none;
touch-action: manipulation;
}
@media (hover: hover) { .mode-switch:hover { border-color: var(--muted); } }
.meta { color: var(--muted); font-size: 0.875rem; text-align: center; margin: 12px 0 0; min-height: 1.5em; }
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@@ -1,23 +1,28 @@
from aiohttp.test_utils import AioHTTPTestCase
import practice
import server
EMPTY = {"history": [[], []], "turn": 0}
class PracticeTest(AioHTTPTestCase):
async def get_application(self):
return practice.make_app()
server.rooms.clear()
return server.make_app()
async def play(self, body):
res = await self.client.post("/api/play", json=body)
return res.status, await res.json()
async def test_page_served(self):
res = await self.client.get("/")
res = await self.client.get("/practice")
self.assertEqual(res.status, 200)
self.assertIn("practice.js", await res.text())
async def test_pages_link_to_each_other(self):
self.assertIn('href="/practice"', await (await self.client.get("/")).text())
self.assertIn('href="/"', await (await self.client.get("/practice")).text())
async def test_human_move(self):
status, s = await self.play({**EMPTY, "cell": 4})
self.assertEqual(status, 200)