"""Moonchess practice mode: play against the computer. server.py serves it at /practice. Stateless: the page sends the current position with every request and gets the new position back, so there's no session to lose. The page decides whose turn belongs to the computer; this module only applies moves and picks them. """ from aiohttp import web from game import Game from solver import Solver solver = Solver() # solves every position up front; takes about a second async def play(request): """Body: {history, turn, cell} to play `cell`, or {history, turn, accuracy} for a computer move, where accuracy (0-1) is the chance it plays a perfect move. A computer move's reply also says how it was chosen, as computerMove: {cell, how}.""" try: body = await request.json() game = Game.from_history(body["history"], body["turn"]) cell = body.get("cell") accuracy = float(body.get("accuracy", 1)) except (ValueError, KeyError, TypeError, AttributeError): return web.json_response({"error": "Invalid request"}, status=400) computer_move = None if cell is None and game.winner is None: cell, how = solver.choose(game, accuracy) computer_move = {"cell": cell, "how": how} error = game.play(game.turn, cell) if error: return web.json_response({"error": error}, status=400) return web.json_response({**game.to_dict(), "computerMove": computer_move})